# Lucra > Lucra is competition-as-infrastructure: a white-label platform that lets brands run competitive, skill-based loyalty (tournaments, peer-to-peer competitions, and mini games) natively inside their existing iOS, Android, or web apps. Lucra handles ~85% of the product lift plus compliance, payments, wallet, fraud monitoring, and regulatory oversight, giving brands new revenue streams and richer engagement data without building the system themselves. Operated by Lucra, Inc.; formerly known as Lucra Sports. ## Core Pages - [Home](https://www.playlucra.com/): Overview of Lucra's "social competition engine" — how brands drive re-visitation, boost engagement, unlock new revenue, and collect actionable insights (e.g. +80–110% annual visits, +21–56% session time). - [Products](https://www.playlucra.com/products): The three products — Tournaments (branded, operator-run), PvP peer-to-peer competitions (real stakes inside your app), and Mini Games (90-second skill games, cash or partner rewards) — plus the Connect/Configure/Go Live SDK integration model. - [About](https://www.playlucra.com/about): Company mission around "competition creates loyalty," leadership team, hiring, and press highlights. - [Case Studies](https://www.playlucra.com/case-studies): "The Lucra Effect" — partner results across mobile gaming, fitness, golf, and competitive social. - [Press](https://www.playlucra.com/press): Partner announcements, funding news (including a $20M round led by ARK Invest Venture Fund), and industry coverage. - [Contact](https://www.playlucra.com/contact): "Profit Center, Not Cost Center" — request a demo of what competitive loyalty looks like inside your platform. - [FAQ](https://www.playlucra.com/faq): Answers on what Lucra is, legality of skill-based competitions, availability, use cases, brand protection, pricing, and data ownership. ## Case Studies - [Bracketology](https://www.playlucra.com/case-studies/bracketology): Turning reality-TV (Bachelor Nation) fan loyalty into real rewards via Tournaments — 100k+ active users, 4.8x industry-average retention. - [CliqFit](https://www.playlucra.com/case-studies/cliqfit): Fitness accountability turned into a competitive growth engine — +64% MoM tournament participation, 6 monthly sign-ups per user. - [Five Iron Golf](https://www.playlucra.com/case-studies/five-iron-golf): Cross-location competition embedded in the Five Iron app — 40%+ multi-day users, 10.5 avg monthly sessions per user. - [Skill Shot Golf](https://www.playlucra.com/case-studies/skill-shot-golf): On-course scoring turned into nationwide cash competitions — 80% activation rate, +180% YoY user growth. - [ChessKings](https://www.playlucra.com/case-studies/chesskings): Real-money PvP chess launched without building the infrastructure — 2x industry-standard activation, 5x industry-standard in-app deposit value. - [Backyard Sports](https://www.playlucra.com/case-studies/backyard-sports): Retro-game nostalgia turned into measurable fan engagement via "Win Prizes" mode — +58% games played, +80% time spent per user. ## Legal - [Privacy Policy](https://www.playlucra.com/legal/privacy-policy) - [Terms of Service](https://www.playlucra.com/legal/terms-of-service) - [Responsible Gaming](https://www.playlucra.com/legal/responsible-gaming) - [General Games Rules](https://www.playlucra.com/legal/general-games-rules) ## Optional - [Lucra Arcade](https://lucrasports.com/arcade.html): Real-money mini games product for any brand or platform. - [Bracketology](https://bracketology.tv): Lucra's reality-TV bracket competition property. - [Careers](https://jobs.ashbyhq.com/lucra-sports): Open roles (hiring board). - [Instagram](https://www.instagram.com/playlucra) - [Facebook](https://www.facebook.com/playlucra) - [LinkedIn](https://www.linkedin.com/company/play-lucra)